These walking dead are typical groaning fiends looking for fresh meat. They come in various shapes and sizes, such as the following.
This profile is for animal zombies smaller than humans.
Type: Evil Undead (Zombie)
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Fighting d6, Notice d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 6
Edges: —
Special Abilities:
Bite/Claws: Str+d4.
Fearless: Zombies are immune to Fear and Intimidation.
Size -1: These stats represent a dog-sized zombie, but may be smaller or larger.
Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
Type: Evil Undead (Zombie)
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d6
Skills: Athletics d4, Fighting d6, Intimidation d6, Notice d4, Shooting d6
Pace: 4; Parry: 5; Toughness: 7
Edges: No Mercy
Special Abilities:
Bite/Claws: Str+d6, AP 2.
Fearless: Zombies are immune to Fear and Intimidation.
Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
These stats are for zombie hill giants, although other giantkind may be animated for larger and stronger versions. Sometimes, giant zombies have weapons and hide armor (+2).
Type: Evil Undead (Zombie)
Attributes: Agility d4, Smarts d4, Spirit d6, Strength d12+2, Vigor d10
Skills: Athletics d6, Fighting d8, Notice d6, Stealth d4
Pace: 6; Parry: 6; Toughness: 11 (2)
Edges: Sweep
Special Abilities:
Armor +2: Leathery Skin.
Bite/Claws: Str+d4.
Fearless: Zombies are immune to Fear and Intimidation.
Reach (1): Hill giant zombies have an unnaturally long reach.
Size 2: These zombies are around 10 feet tall and weigh 1,100 lbs.
Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
This profile covers most any man-sized humanoid zombie.
Type: Evil Undead (Zombie)
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Athletics d4, Fighting d6, Intimidation d6, Notice d4, Shooting d6
Pace: 4; Parry: 5; Toughness: 7
Edges: —
Special Abilities:
Bite/Claws: Str+d4.
Fearless: Zombies are immune to Fear and Intimidation.
Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
Type: Evil Undead (Zombie)
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d8
Skills: Athletics d4, Fighting d8, Intimidation d6, Notice d4, Shooting d6
Pace: 4; Parry: 6; Toughness: 8
Edges: Fleet Footed
Special Abilities:
Bite/Claws: Str+d4.
Fearless: Zombies are immune to Fear and Intimidation.
Hardy: A relentless zombie doesn't suffer a Wound from being Shaken twice.
Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.