Thought by some to be invaders from another dimension or planet, the sinister intellect devourers are certainly one of the world’s cruelest races. Incapable of experiencing emotions or wallowing in the sins of physical pleasure on their own, intellect devourers are forced to steal bodies in order to indulge their gluttony, lust, and cruelty.
Stories tell of entire cities of these creatures deep underground, where host bodies are worn like clothes to hideous orgies and vile feasts. Lone intellect devourers often dwell in ruins or caves on the edge of a civilized region so they can make periodic forays into town to “shop” for an attractive new body.
Type: Evil Aberration (Intellect Devourer)
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d6, Vigor d12
Skills: Athletics d6, Common Knowledge d8, Fighting d8, Notice d10, Persuasion d6, Spellcasting d10, Stealth d12
Pace: 7; Parry: 6; Toughness: 8 (2)
Edges: Arcane Resistance, Quick
Special Abilities:
Armor +2: Aberrant hide.
Blindsense: Intellect devourers ignore invisibility, illusion, and all Illumination penalties.
Body Thief: As a limited action, an intellect devourer can reduce its size, crawl into the mouth of a helpless or recently dead creature (no more than one day), and burrow into the victim’s skull to devour its brain. This causes four Wounds that can be soaked. If the victim is slain (or already dead), the creature usurps control of the body and may use it as its own. Otherwise the intellect devoured is ejected.
While in control, the devourer has access to the host’s abilities, except Arcane Backgrounds and Innate or Mystic Powers (it can still use its own Innate Powers, however). It knows (and can speak) the languages known by the victim and basic information about the victim’s identity and personality, yet has none of its specific memories or knowledge.
The host decays to uselessness in seven days (unless magically preserved). If this happens or the host body is slain, the intellect devourer is ejected. Once ejected, the devourer is stunned.
Claws: Str+d4.
Environmental Resistance: Cold, electricity.
Environmental Weakness: Adamantine and magic weapons.
Immunity: Fire, empathy, puppet, slumber.
Innate Powers: Minor confusion, minor detect arcana, minor invisibility, major mind link, major shrink (self), minor stun.
Resilient: Intellect devourers can take one extra Wound before they're Incapacitated.
Size -2 (Small): An intellect devourer is 3 feet long and weighs about 60 pounds.
Languages: Undercommon (can't speak).