These emaciated creatures resemble canines, though they originate from the lower planes. More importantly, the strange hounds have magical powers, including the ability to fly.
Yeth Hounds sometimes serve evil humanoids or other masters, such as demons. They travel in pairs or wander in packs in the darkest parts of Golarion, such as the Anferita Wood of Cheliax.
Type: Evil Outsider (Yeth Hound)
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Fighting d8, Notice d8, Stealth d6
Pace: 7; Parry: 6; Toughness: 9 (3)
Edges: Alertness
Special Abilities:
Armor +3: Outsider hide.
Bay: As a limited action, a yeth hound can let out a terrible howl. All creatures except evil outsiders within 100 yards must make a Spirit roll or become Panicked.
Bite: Str+d4.
Darkvision: Yeth hounds ignore penalties for Illumination up to 10”.
Environmental Weakness: Silver.
Flight: Pace 12.
Sinister Bite: Any non-outsider Shaken or Wounded by a yeth hound's bite must make a Spirit roll or become Distracted.
Languages: Abyssal or Infernal (can’t speak).
Large, white-haired humanoids, Yeti are sometimes called abominable snowmen, although it’s unclear whether that mythical label is accurate or a misnomer.
These intelligent, stealthy creatures live in mountain ranges across Avistan as well as the icy landscapes of the Crown of the World. Typically, they form small tribes but are rarely seen in groups—it is more likely to spot a solitary Yeti, who might easily evade any attempts to follow it.
Type: Neutral Monstrous Humanoid (Yeti)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Athletics d10, Fighting d8, Intimidation d8, Notice d8, Stealth d6
Pace: 7; Parry: 6; Toughness: 10 (2)
Edges: Fast Healer
Special Abilities:
Armor +2: Thick fur.
Bite/Claws: Str+d6, AP 2.
Darkvision: Yeti ignore penalties for Illumination up to 10”.
Environmental Weakness: Fire.
Frightful Gaze: Enemies that meet the gaze of one or more Yeti must succeed at a Spirit roll or be paralyzed.
Immunity: Cold.
Rage: Yeti go into a Rage when attacked. See the Barbarian Class Edge in Savage Pathfinder.
Resilient: Yetis can take one Wound before they’re Incapacitated.
Size 2: A Yeti stands around 9’ tall and weigh almost 1,100 lbs.
Languages: Aklo.