Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil.
They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands’ native animals, though they may fight alongside other good creatures against common enemies. A typical unicorn is 8 feet long and 5 feet tall at the shoulder, weighing 1,200 pounds.
Type: Good Magical Beast (Unicorn)
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Athletics d6, Faith d8, Fighting d8, Notice d6, Stealth d6, Survival d6
Pace: 10; Parry: 6; Toughness: 9 (1)
Edges: Arcane Background (Miracles), Frenzy
Powers: Healing, light. Power Points: 10.
Special Abilities:
Armor +1: Magical hide.
Horn: Str+d8, AP 1
Immunity: Empathy, puppet, Poison.
Innate Powers: Detect evil (per Paladin Class Edge), minor teleport (Greater Teleport, self).
Kick: Str+d4.
Night Vision: A unicorn ignores all penalties for Illumination.
Protection from Evil: Evil creatures subtract 2 from Trait rolls made to attack a unicorn.
Resilient: Unicorns can take one Wound before they’re Incapacitated.
Size 2: Unicorns are the size of large horses.
Languages: Common, Sylvan.